OOP Design Patterns and Anti-Patterns: What Works and What Fails

Core Technical Concepts/Technologies Discussed:
- Object-Oriented Programming (OOP)
- Design Patterns (Creational, Structural, Behavioral)
- Anti-patterns
- SOLID Principles
- UML Diagrams
Main Points:
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OOP Fundamentals:
- Encapsulation, inheritance, polymorphism, and abstraction as core OOP concepts.
- SOLID principles (Single Responsibility, Open-Closed, Liskov Substitution, Interface Segregation, Dependency Inversion) for maintainable design.
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Design Patterns:
- Creational: Factory, Singleton, Builder (object creation flexibility).
- Structural: Adapter, Decorator, Facade (object composition and relationships).
- Behavioral: Observer, Strategy, Command (object communication and responsibility delegation).
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Anti-patterns:
- God Object: Monolithic class violating Single Responsibility.
- Spaghetti Code: Poorly structured, tightly coupled logic.
- Circular Dependency: Mutual dependencies hindering modularity.
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Implementation Examples:
- Singleton: Ensures single instance via private constructor and static method.
- Observer: Subject notifies observers of state changes (e.g., event systems).
Key Takeaways:
- Use design patterns to solve recurring problems but avoid over-engineering.
- Anti-patterns highlight common pitfalls; refactor them early.
- SOLID principles guide scalable, maintainable OOP design.
- Favor composition over inheritance for flexibility.
- UML diagrams help visualize patterns and relationships.
Limitations/Further Exploration:
- Patterns may introduce complexity if misapplied.
- Context matters: Not all patterns fit every scenario.
- Explore modern alternatives (e.g., functional programming concepts).
Writing clean, maintainable, and scalable code sounds easy as a requirement, but is a constant challenge when developing real-world applications.
This article was originally published on ByteByteGo
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